A few months ago I dropped a post basically saying the game is pretty much in development. I did, however, fail to mention the game was brought back to concept stages, and no substantial development was done, other than a movement prototype. And now, in the spirit of transparency, and because I changed my mind again, I wish to clear everything up.
I had pretty much given up on the basic version of the game I had built in XNA. The game had no focus and no substance. I had focused on pretty lighting and recoil values, and had learned how to code a game in that framework, but I had no idea what I wanted to do with it. I was trying to cram too many game modes into it, too many weapons and ideas, and eventually it became a clone of every other game I played at the time.
Eventually when I wanted to focus it more on specific ideas I liked, I realized that the code I had made was complete trash. I couldn’t expand the game further without rewriting some pretty major parts of it, and that’s what made me lose all the motivation I had.
Still there were no stopping the ideas I had, so I had to make the only choice that seemed logical at the time: start fresh.
I had all of these ideas about a space game. I wanted to build player-sized spaceships whose abilities were centered around classes and ship parts. I wanted to make an open galaxy where sectors could be captured and mobs could be killed in order to progress in an ever-persisting universe.
That idea was big and ambitious. And it was a mistake.
Every time I opened up Unity, it was like a wave had come and gone. One moment I wanted to build a game, then I wanted to play other games. Games that suited the type of game I wanted to make. I couldn’t find such games so I wanted to make one. And it persisted in this never-ending loop, where every cycle meant cutting a feature out, focusing on another aspect, cutting more stuff out, adding stuff in, etc.
It became a completely different vision from what I had back in 2011. And I apologize for tricking each and every one of you into another of my indecisive ideas.
I have a commitment issue, and most of it stems from both insecurity and unable to find peace of mind. Also too much on my plate. That’s why I need to find something that pleases me.
And that’s why I decided to, yet again, restart Killplex.
I’m sorry. But I have a plan!
In order to motivate myself, and not lose focus on what I want to achieve, I am setting up goals for this project. One of them is to write on this blog regularly. So I set myself up a schedule: make a new post every week discussing ideas and concepts. Whether I have anything new or not.
This will pretty much help me get stuff off my head, and eventually finish the game I wanted to make, but was jumbled enough to fall apart.
More details on the next post, I swear.
Over and out.