Apologies for the long silence. Let me drop a small FAQ for you.
Is this still being worked on?
Yes. Killplex is in development. That much I can guarantee.
Personal stuff, work stuff, lots of stuff. Killplex has been nothing more than a side project, but one I very much intend to work on.
Are you remaking the game?
Yes. It will have nothing to do with what it used to be, and, in my opinion, much better than it used to be.
What’s it about?
At the moment I can’t say. I can say, however, that it will still be a 2D top-down multiplayer shooter. However, I’m striving for it to be unique in its genre.
When are you sharing more/showing it to us?
When I have something solid to show. Until then, only concepts and prototypes are being developed. I do have a general vision of what I want, and some of the concepts I had with the previous game will carry on to this new one. New ideas are in the plate, though, and some stuff will radically change.
Will it still be free?
No. But it’ll be hella cheap.
When can we play it?
I don’t know.
Will you share more along the development process?
I will try to write about matters that I find interesting, and will keep showing progress along the way.
Can you be more specific? Target dates, for instance?
One of the promises I made to myself this year was that I’ll have a working game, with most systems in place, at least until the end of the year. This does not translate into content, though, since that kind of stuff takes much longer to create.
This is all for now. Feel free to add comments and I’ll do my best to reply.