The first battle has been won

Three posts in a week! Holy smokes that’s a record!

Small status update: finally figured out basic UNET stuff, and now I can do this:

Players spawn by themselves using the “Spawn” button, and can be killed by the bullets.

One small step for Killplex, one giant step for Killplex.

Next steps: clean both the spawning code and make bullet code better. Hit registration is currently being handled exclusively by the server, and bullets themselves are spawned on each client right now, instead of having an event that tells each client where each bullet should be spawned, and which characteristics should it have based on the player’s selected weapon.

Stay safe. And cuddle your dogs and cats.

Leave a Reply