Sorry for the lack of updates…

Just wanted to clarify that Killplex is still pretty much in development, contrary to what the absence of blog posts and updates might possibly indicate.

I just had to take a breather on programming (over-stressing isn’t good for y’all), and I’ve been focusing more on ideas about how to do design and gameplay, and not so much on coding. Thinking on these things first will give me a clear set of goals about how to tackle the whole engineering side of it, so, in the end, it’s all for a good cause.

Again, I’m sorry for the lack of updates that this blog is having, I assure you that I will share stuff as soon as I have something concrete to show.

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