More progress on the first stage of the prototype. It’s looking a lot closer to a 3D version of the old game. Little Steve got quite the upgrade, and the floor isn’t flat anymore, which is always good. I’ve still to line up the walls and such, but those details can come afterwards.
But this week wasn’t all just visual upgrades. I’ve been wrestling with UNET’s NetworkManager so that I can override it with my methods. Let’s just say the documentation… isn’t in its top shape. Some stuff in there is completely outdated, and most stuff in there is sort of vague. Something Unity could improve over time, but until then I’m stuck troubleshooting.
I’ve also reimplemented sprinting and the flashlight, and the results are quite something. Also sprinting is unlimited now, but you still won’t be able to shoot (or do anything else, really) while doing so. This results in much more satisfying movement, but still keeping gameplay slow enough to know what’s happening around you.
I’ve also started implementing the final hybrid hit registration model. It’s still quite a ways to go, but I predict it to be as good, if not better, than the previous game.
Stay safe. And tell your girlfriends they’re hot.