I’m going to stop releasing updates for Killplex Alpha 1 for now. This is basically because I’m going to cool my head down, and await release of MonoGame 3.
I’m still checking, but I definitely want to port the game to other platforms, so it’s Windows, Mac OS X and Linux at first, and then we’ll see. While I wait for it to release, I’ll keep working on the current branch I have, making sure I get the least amount of hassles when porting.
I’ll be also revamping some stuff like Screen Management (making it more efficient), all the User Interfaces (especially when it comes to HUD), and basically the whole engine architecture. I want to make it easy to configure, to script, and so on.
So yeah, this will set the release date back. How much, I can’t really say, but it’ll make it much better in the long run.
Seriously, if you have any ideas, please let me know.