So. Killplex Accounts. Nifty stuff, you create your username, put in your email and a password, and there. You have a permanent identity. Which will be used for lots of stuff. I’d say that’s pretty neat, don’t you think?
Also, this one is a mega-patch, due to the sheer size of changes, fixes and rebalancing going on. You can check them out here.
Because this was one of those patches where core stuff was changed, a lot of options will be bugged. My advice? Remove your config.cfg (you can find it on %appdata%/Killplex), and start over.
Be wary that if, in future patches, your account gets deleted, it’s because I purged it. This is because I may or may not change the database frequently, as this is still a very (and I quote, very) Beta release. So sometimes erasing everything is easier than making scripts to adjust already-existing content to the new frame. So don’t tell me I didn’t warn you.
Melee registration is now server-sided. This will influence overall gameplay since now you will be able to hear other players using melee.
Some more core stuff has been changed as well. Gamepad keys were completely revamped to make better use of the Xbox controller, the default Gun Race preset was changed, some long-standing bugs were fixed, weapons and skills were rebalanced, and the default Melee keyboard bind was removed.
The reason for me unbinding the Melee from the keyboard was because it suits much better in the Mouse. So now, you shoot with the left button, and you melee with the right. Also, the E key will be used for other stuff soon. Important stuff. So it is kinda needed for it.
The roadmap for next patches is still very rough. v31 will focus on bug fixing whatever bugs come up in this release, leaving v32 for a few additions and such. I will start working on some new game entities for you to use on your maps, and a new gameplay mechanic might drop in sooner than later.
No new gamemodes are planned for Beta 1. However, there are still Betas 2 and 3 to go, and those are going to be filled with new content, features, improved gameplay (based on your feedback, of course), and everything else in between.
Feedback is appreciated, and don’t hesitate to send me a tweet if you want to play some rounds.