New week, new patch. This one brings out a few internal improvements to the engine, that will make it easier for me to develop in the future.
And yeah, there will be a lot of these in the coming years of support (tsk tsk!), but your game experience should not falter. In the current eventuality that it does, I promise I’ll try my best to send you a cake by air mail, carrier pidgeon, or time-travel.
- Added network graph for debugging.
- Added server map sharing.
- Changed the network code.
- Fixed an issue where players couldn’t see each other after a spawn.