As you’ve probably noticed, this blog has been a bit quiet over the past weeks. There’s a reason for that, and that is the fact that Killplex has been rebooted.
Unfortunately, I’m at that part of the code where I can’t show you anything because I’m only doing the foundations of the engine. You’d see a really jumbled mess of code that could or could not work, and honestly you deserve better than that.
Bear in mind that I’m not working on it full-time, as I have a real job to do (and boy, has that been stressing me out!) and personal issues I’m working on. That’s not to say I haven’t been working on it at all (shhh!, it was just two weeks), but I haven’t been working on it as much as I wanted to.
Not everything is bad news, though. Not working on code all the time makes me think about what I really want to do with this game. And I’ve had loads of ideas that I’m going to implement, that if I tried to execute them in the previous engine, I couldn’t because it would be like fitting a medium-sized cat into a shoebox the size of a toddler’s feet. It just wouldn’t work.
So right now, I’m putting stuff on the table. I’m making something that I can expand in the future, and making it with all of my ideas in mind. Not just mine, but everyone else’s that have been following the project from its inception.
One big change is that I’m not going to tell people everything about the project right away. Things are bound to change. Stuff I say it will happen might not happen. Other stuff I did not plan might just lurk into the code. So I cannot communicate every single idea I have for fear that people may like it, then it isn’t implemented, and then people get angry.
Don’t take this as me completely shutting you out. That’s not going to happen anytime soon. I will still do blog posts (and possibly vlogs) showing stuff that I made (because I am an attention-whore, apparently), even if the code is a little rough on the edges. The silent mode will apply to future plans only. This only means that I won’t post my ideas so regularly in order to avoid false expectations.
Also, I’ll be phasing out releases. I won’t be making open betas anytime soon (especially since the game is barely in pre-alpha right now), and people who wish to play it might just have to wait a bit. Patching a game to the public takes a lot of work hours and a lot of patience, so I rather do everything I planned first, and then work on fixing stuff.
And that’s a small update for you. I won’t be working on this full-time as I have a job and other stuff that I want to make, but I’ll be posting regular updates. Meanwhile, if you’d like to give any kind of feedback, please do it, either via the comment section below, Twitter or even Facebook.