Unending battles

Posting two days in a row?! Wooooow.

Basically, today I’m frustrated because problems like these still exist in a 2D physics engine:

Why on earth should these bullet Rigidbodies, travelling at 5 units per second (it happens even at 1 u/s), with continuous collision detection activated and turned up to about 20 iterations on both position and velocity, pass through a 1-unit cube?!

These are the problems I’m having at the moment. I was planning on having some sort of bullet penetration on the final game, but not like this.

Stay warm. And buy lots of candies for your loved ones.

EDIT 00:04: solved it. Next time, remember to check if your colliders are too small.