Hey. This blog’s been quiet for a while now. It’s time to update it, no?
Killplex development is going slow. Stress from other stuff has been climbing and the focus on the game has been less. However I now have some time and patience to work on this further, since now I have a clear idea of what I want.
I’ve been making notes and overall conceptualizing how the gameplay will be established instead of actually coding anything useful. So yes, there will be changes to the Killplex formula.
If you want to know more, read on.