It’s been a while

As you’ve probably noticed, this blog has been a bit quiet over the past weeks. There’s a reason for that, and that is the fact that Killplex has been rebooted.

Unfortunately, I’m at that part of the code where I can’t show you anything because I’m only doing the foundations of the engine. You’d see a really jumbled mess of code that could or could not work, and honestly you deserve better than that.

Continue reading It’s been a while