Killplex Beta 1 (v24): Capture The Flag, moar FPS!!!1

CTFAnd the game modes just keep growing, and growing, and growing…

Capture The Flag is a mode I’ve wanted to implement ever since I’ve started developing the game. It follows the basic rules of capturing the enemy’s flag while making sure your own is in its rightful place and not at the hands of some mercenary flea-bag who happens to be a friend on the other team.

This isn’t really new, because it was in v22, but I’ve changed the lighting rendering techniques. My 6-year-old Toshiba laptop ran Killplex at 10FPS. It runs at around 40, now.

Download it here!

Continue reading Killplex Beta 1 (v24): Capture The Flag, moar FPS!!!1

Killplex Beta 1 (v20): Gun Race, Grenades

Gun RaceSince the beta started, I’ve been lining up a plan on how to move forward with this game. Well, ladies and gentlemen, this is the first step, and it involves new arsenal and a new game mode…

Gun Race is a mode based on the popular Gun Game that you can see on many games out there, primarily first-person shooters. This one has a Killplex flavour, in which it is 2D, it is fast, and it is hard. You basically kill with a weapon to level up, and when you do, you get another weapon.

This is the new game mode that I’ve implemented, and at least 6 more modes will be coming during the beta. As for which one comes next, I’m not really telling, other than it is based on a really popular game mode involving a flag. And you pick it up and go other places.

Grenades are here. v18 introduced the Frag Grenade, and v19 stabilized some of that code, and added new code pertaining to Flashbangs and Smoke Grenades. Now you can turn tactical and storm bases with smoke, you can throw a frag to flush out some campers, and you can flash them so that they don’t see you coming.

If most things go right, next update will feature a new type of weapon: Charges. I’m still trying to figure out which ones to implement, but C4 and Claymores are strong candidates.

Download it here!

As always, feedback is appreciated.

Making a good game.

Making a good game

You know when you’re writing a story, and then you have absolutely no idea where to take it, or when you look at it you just wonder, couldn’t I make this better? Then you look at solutions or new ideas, but you’re demotivated because those ideas are hard to implement or because you don’t have the expertise to do it properly? Or you look at something so neat and tidy, and you see that some really ugly stuff showed up between those tidy things, and suddenly all you want to do is restart the damn thing?

I call that being brain-stuck.

It’s not a scientific term. It’s just a name I’ve given to it so I don’t have to explain to myself why the heck am I using such a long description. And that’s exactly what’s happening to me right now. Allow me to explain further…

Continue reading Making a good game.

Killplex Beta 1 (v14) is live! (v15 hotfix)

Remember this?

The 1st stage of beta is now available for download. Lots of changes from alpha, which I’m not going to waste time listing here. However, here are some which will certainly wet your appetite:

  • New in-game menus;
  • New primary and secondary weapons;
  • New active skills;
  • Control remapping;
  • Lots of tweaks and optimizations…
Update: Killplex has been updated to v15, due to a severe Updater bug. Please, uninstall your current builds and reinstall them using the new Installer / Stand-alone updater.

Download it here!

Have fun! And don’t hesitate to give feedback!