It’s still ongoing

I’m not porting it anymore.

Yes, I know, I keep changing my word. But I’m not porting it. I can’t stand porting a project that already has so much going for it. Maybe Killplex 2… just joking.

I am, however, still working on it. I may not port it but I’m sure as hell modifying the internals and whatnot. The engine is being stabilized, and I’m adding new features to the core framework (which will mostly affect development times, making all sorts of stuff easier).

Continue reading It’s still ongoing